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Conquest Zones and Daylight Savings Time

Submitted by Xzaph on Fri, 03/12/2010 - 17:40

Tags: conquest, dst, time, zone

Hi-Rez has made an announcement regarding some Conquest zone open time changes that will be going in effect related to Daylight Savings Time (as well as some tweaks to open time durations). Check out the details and time schedules here.

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DevWatch: Conquest Rewards

Submitted by Xzaph on Sun, 02/21/2010 - 15:14

Tags: ava, conquest, devwatch

We've been reevaluating overall rewards in AvA, and ultimately we hope to provide the best of both worlds. As we examine possible future features, such as agency leveling and the rewards that go with that, we hope to provide a boon for everyone who participate in or wins a zone, while also still providing the specific limited rewards that cause some friction if the winning group is too large.
Currently the reward is lifetime name recognition (in a number of places), a cache of unique equipment, and some very unique apparel items. Not only are the apparel items limited, but they come in the form of Officer quality (very limited) and Soldier qualities.
I do suspect the rewards will change from win to win, and as we improve AvA and the game overall. --HiRezScott

[ link ]

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DevWatch: AvA Going Forward

Submitted by Xzaph on Wed, 02/17/2010 - 16:00

Tags: ava, conquest, devwatch, upcoming

Here is a list of additional things we are currently considering for AvA, feedback is welcome. (Post continues...) --HiRezErez

[ link ]

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DevWatch: Response to AvA Issues

Submitted by Xzaph on Thu, 02/11/2010 - 19:04

Tags: ava, conquest, devwatch, feedback

That was one of the best posts I have seen. Intelligent arguments and good ideas. --HiRezErez

[ link ]

Free Period for Conquest Extended

Submitted by Xzaph on Thu, 02/11/2010 - 13:53

Tags: conquest, extension, free, plans

As part of Hi-Rez's "upcoming developments" announcement today, they've decided to extend the period for which Conquest will be free for all players, sub or not:

We view the release of Global Agenda as the start of the journey and we are already working hard to continue delivering improvements, new features, and new content based on your feedback.

To prove it to you, we are going to extend the free-play period for Global Agenda Conquest while continuing to deliver features and content enhancements.

All players will continue to be able to play the Conquest features for the rest of February and March without a monthly subscription fee.

[ link ]

The post also spells out some details of what is in production for the near future, and a rough timeline for the release of those changes.

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Scott Zier, Senior Game Designer, Talks About Conquest

Submitted by Xzaph on Sun, 01/31/2010 - 06:22

Tags: conquest, scott zier, video

In a YouTube video recently posted, Hi-Rez Studios' Scott Zier walks us through Conquest, the persistent campaign component of Global Agenda.

AvA Toys... That Go Boom

Submitted by Xzaph on Fri, 01/15/2010 - 14:28

Tags: ava, conquest, rocket

As AvA testing continues, some more of the various technologies that can be developed and used in Conquest matches are coming to light. Technologies like... Rocket Platforms:

Just In Case You Hadn't Seen It...

Submitted by Xzaph on Sat, 10/31/2009 - 19:38

Tags: conquest, hi-rez, pricing, tentonhammer

It's a little over a week old, but the day after Hi-Rez released their announcement of the final pricing scheme for Global Agenda, Ten Ton Hammer interviewed Todd Harris to clarify a few things and get a feel for the reasoning behind the announcement, as well as potentially more details about Conquest mode. You can find the article over at Ten Ton Hammer.

© 2009 HexAgenda. All rights reserved. Some included content © Hi-Rez Studios, used with permission.

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