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conquest

Small Patch Today for Minor Tweaks

Submitted by Xzaph on Wed, 05/05/2010 - 14:29

Tags: conquest, patch, small, tweaks

A small patch was deployed via Steam today to update tooltips to reflect a server-side change reducing the power of certain Conquest vehicles. Specifically:

Golden Vandal health reduced from 70,000 to 30,000
Golden Vandal cargo requirement increased from 40 to 300

Black Lance Vandal health reduced from 35,000 to 20,000
Black Lance Vandal cargo requirement increased from 40 to 200

Second Zone Victory: Warlord, by JL

Submitted by Xzaph on Wed, 04/14/2010 - 17:49

Tags: ava, conquest, jl, victory, warlord

Congratulations to the JL alliance on their successful conquest of the Warlord zone. More details can be found official GA blog.

First Zone Victory: Citadel, by I

Submitted by Xzaph on Fri, 03/26/2010 - 11:47

Tags: ava, conquest, forge, victory, zone

The first Conquest zone victory has occurred, as the "I" alliance finished construction of a Forge in the Citadel zone yesterday, March 25th. Congratulations to the victorious alliance on a successful campaign over the past two months. For more details, see the announcement.

Conquest Zones and Daylight Savings Time

Submitted by Xzaph on Fri, 03/12/2010 - 17:40

Tags: conquest, dst, time, zone

Hi-Rez has made an announcement regarding some Conquest zone open time changes that will be going in effect related to Daylight Savings Time (as well as some tweaks to open time durations). Check out the details and time schedules here.

DevWatch: Conquest Rewards

Submitted by Xzaph on Sun, 02/21/2010 - 15:14

Tags: ava, conquest, devwatch

We've been reevaluating overall rewards in AvA, and ultimately we hope to provide the best of both worlds. As we examine possible future features, such as agency leveling and the rewards that go with that, we hope to provide a boon for everyone who participate in or wins a zone, while also still providing the specific limited rewards that cause some friction if the winning group is too large.
Currently the reward is lifetime name recognition (in a number of places), a cache of unique equipment, and some very unique apparel items. Not only are the apparel items limited, but they come in the form of Officer quality (very limited) and Soldier qualities.
I do suspect the rewards will change from win to win, and as we improve AvA and the game overall. --HiRezScott

[ link ]

continue reading...

DevWatch: AvA Going Forward

Submitted by Xzaph on Wed, 02/17/2010 - 16:00

Tags: ava, conquest, devwatch, upcoming

Here is a list of additional things we are currently considering for AvA, feedback is welcome. (Post continues...) --HiRezErez

[ link ]

  • 1 comment

DevWatch: Response to AvA Issues

Submitted by Xzaph on Thu, 02/11/2010 - 19:04

Tags: ava, conquest, devwatch, feedback

That was one of the best posts I have seen. Intelligent arguments and good ideas. --HiRezErez

[ link ]

Free Period for Conquest Extended

Submitted by Xzaph on Thu, 02/11/2010 - 13:53

Tags: conquest, extension, free, plans

As part of Hi-Rez's "upcoming developments" announcement today, they've decided to extend the period for which Conquest will be free for all players, sub or not:

We view the release of Global Agenda as the start of the journey and we are already working hard to continue delivering improvements, new features, and new content based on your feedback.

To prove it to you, we are going to extend the free-play period for Global Agenda Conquest while continuing to deliver features and content enhancements.

All players will continue to be able to play the Conquest features for the rest of February and March without a monthly subscription fee.

[ link ]

The post also spells out some details of what is in production for the near future, and a rough timeline for the release of those changes.

continue reading...

Scott Zier, Senior Game Designer, Talks About Conquest

Submitted by Xzaph on Sun, 01/31/2010 - 06:22

Tags: conquest, scott zier, video

In a YouTube video recently posted, Hi-Rez Studios' Scott Zier walks us through Conquest, the persistent campaign component of Global Agenda.

AvA Toys... That Go Boom

Submitted by Xzaph on Fri, 01/15/2010 - 14:28

Tags: ava, conquest, rocket

As AvA testing continues, some more of the various technologies that can be developed and used in Conquest matches are coming to light. Technologies like... Rocket Platforms:

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